| charley ( @ 2007-11-19 04:55:00 |
Super Masko Man vs. The Dread Pirate Captain Sir Gristmas Forkhard!
So, about a month ago someone on a forum I visit asked the following question.
Q: Is it nobler, when called to account for one’s crimes, to plead guilty and stay silent, to plead guilty and ask to be forgiven, to plead guilty and ask for clemency, or to plead guilty and ask for both clemency and forgiveness?
Note that this presupposes that one did indeed commit the aforementioned and unspecified crime, and it also takes as a given that the individual confessing is willing to own up to it.
I am intrigued to see what your answers and underlying reasons are.
My answer to this question was a long and action-packed tale of space adventures, following the brave hero of the cosmos, Super Masko Man. Said tale, along with a full-color visual aid, can be seen after the cut.

A: I think the best thing to do in this situation is to plead guilty and stay silent, and while they're deciding your sentence, punch the judge in the face. Grab his gavel and use that to take out the security guard, then the two at the door will charge you, and this is when you will activate the Super Masko Beam, blasting off into space.
Safe now inside the Super Masko Rocket, you equip and activate the Super Masko Cannon and the Super Masko Mask, now ready for battle. Just then, the ship is hit. You run to the controls and find out on the Super Masko Radar that you're being attacked by space pirates! You know exactly what you have to do.
You set a course on the Super Masko Map, a difficult route, straight through the moon. 'Good thing my rocket is made of pure carbon and smashes through planets,' you say to yourself. You activate Space Mode on the Super Masko Mask, and it secures yourself for space combat. You open up the air lock, and fly out to battle, propelling yourself with your Super Masko Booster Boots.
You zoom straight into the pirates, blasting through their ship's hull with the Masko Cannon. Their ship begins to catch fire as the deep space bandits are sucked out into the vacuum of space, doomed to float aimlessly in the deep black abyss for eternity. A large explosion sounds as the thieves' vessel is blown into metal scrap.
Just as you begin to head back to the Super Masko Rocket, thinking the job is done, the vicious Dread Pirate Captain Sir Gristmas Forkhard speeds at you, his body resembling a large mass of muscles with a head, hands and very small legs more than anything. He wears a glass fishbowl over his head to keep him safe in the cold vacuum of space, but his face is red and his eyes bug out of his head. His tiny legs are kicking as fast as they can to propel himself further toward you.
His large, pulsing body crashes into you, sending you into a near unstoppable spiral. You blast your Booster Boots, putting a stop to your spinning and setting your course, straight into Captain Forkhard. You speed toward him with incredible speed, your speediness speeding you into pure speed-dom. He sees you coming at him and thrusts his body toward you, projecting himself in your direction. Even with your incredible speed, you couldn't possibly survive the crash you're about to take.
Thinking quickly, you produce from your Super Masko Belt a small device with a large red button on it, the Super Masko Defendoid-tron. You press the red button, activating the machine. It glows and shakes for a moment, before creating a large orange bubble around you.
Sir Gristmas's eyes bug out even further from his head at the sight of the bubble shield, knowing exactly what his fate will be. He tries to turn himself around, to avoid the bubble, to no avail.
Then, collision. The mass of muscle and limbs crashes against the large orange sphere, bouncing him back and sending him into an uncontrollable spiral, his legs kicking desperately, and his arms trying to do the same. He drifts off into oblivion, likely never to be seen again.
You activate the Masko Beam once again, teleporting you back onto the Super Masko Rocket. You de-activate Space Mode and remove the Super Masko Booster Boots, sitting down at your control panel. You set a course on the Masko Map, to Jupiter. The engines rumble, spin, and finally let loose as you blast off into the endless black oblivion.
THE END
So, about a month ago someone on a forum I visit asked the following question.
Q: Is it nobler, when called to account for one’s crimes, to plead guilty and stay silent, to plead guilty and ask to be forgiven, to plead guilty and ask for clemency, or to plead guilty and ask for both clemency and forgiveness?
Note that this presupposes that one did indeed commit the aforementioned and unspecified crime, and it also takes as a given that the individual confessing is willing to own up to it.
I am intrigued to see what your answers and underlying reasons are.
My answer to this question was a long and action-packed tale of space adventures, following the brave hero of the cosmos, Super Masko Man. Said tale, along with a full-color visual aid, can be seen after the cut.

A: I think the best thing to do in this situation is to plead guilty and stay silent, and while they're deciding your sentence, punch the judge in the face. Grab his gavel and use that to take out the security guard, then the two at the door will charge you, and this is when you will activate the Super Masko Beam, blasting off into space.
Safe now inside the Super Masko Rocket, you equip and activate the Super Masko Cannon and the Super Masko Mask, now ready for battle. Just then, the ship is hit. You run to the controls and find out on the Super Masko Radar that you're being attacked by space pirates! You know exactly what you have to do.
You set a course on the Super Masko Map, a difficult route, straight through the moon. 'Good thing my rocket is made of pure carbon and smashes through planets,' you say to yourself. You activate Space Mode on the Super Masko Mask, and it secures yourself for space combat. You open up the air lock, and fly out to battle, propelling yourself with your Super Masko Booster Boots.
You zoom straight into the pirates, blasting through their ship's hull with the Masko Cannon. Their ship begins to catch fire as the deep space bandits are sucked out into the vacuum of space, doomed to float aimlessly in the deep black abyss for eternity. A large explosion sounds as the thieves' vessel is blown into metal scrap.
Just as you begin to head back to the Super Masko Rocket, thinking the job is done, the vicious Dread Pirate Captain Sir Gristmas Forkhard speeds at you, his body resembling a large mass of muscles with a head, hands and very small legs more than anything. He wears a glass fishbowl over his head to keep him safe in the cold vacuum of space, but his face is red and his eyes bug out of his head. His tiny legs are kicking as fast as they can to propel himself further toward you.
His large, pulsing body crashes into you, sending you into a near unstoppable spiral. You blast your Booster Boots, putting a stop to your spinning and setting your course, straight into Captain Forkhard. You speed toward him with incredible speed, your speediness speeding you into pure speed-dom. He sees you coming at him and thrusts his body toward you, projecting himself in your direction. Even with your incredible speed, you couldn't possibly survive the crash you're about to take.
Thinking quickly, you produce from your Super Masko Belt a small device with a large red button on it, the Super Masko Defendoid-tron. You press the red button, activating the machine. It glows and shakes for a moment, before creating a large orange bubble around you.
Sir Gristmas's eyes bug out even further from his head at the sight of the bubble shield, knowing exactly what his fate will be. He tries to turn himself around, to avoid the bubble, to no avail.
Then, collision. The mass of muscle and limbs crashes against the large orange sphere, bouncing him back and sending him into an uncontrollable spiral, his legs kicking desperately, and his arms trying to do the same. He drifts off into oblivion, likely never to be seen again.
You activate the Masko Beam once again, teleporting you back onto the Super Masko Rocket. You de-activate Space Mode and remove the Super Masko Booster Boots, sitting down at your control panel. You set a course on the Masko Map, to Jupiter. The engines rumble, spin, and finally let loose as you blast off into the endless black oblivion.
THE END